

Lunar, Merco, and Taurus added fun personalities to the game and were challenging opponents, but they were antagonists that you grew to love by the very end! I always enjoyed their introductions and shouting their transformations, especially " Cerberus Alphaaaaa!" The game's combat system was the most interesting aspect of Mischief Makers! By playing as a state-of-the-art robot equipped with jetpacks and huge, metal fists, you'd think beating up enemies would be a breeze! But, there was no "punch" or "kick" in Mischief Makers: only " shaking" (and throwing)! Also, the game oddly only utilized the N64's D-pad as the main controls for the game (the control stick could not be used to move).Įach overworld had its own mini boss (with a funny pun name) and a final boss that pit you against one member of the Beastector trio, the justice fighters who had mistaken Marina for being a criminal (due to an earlier incident in the game's humorous plot). Each level had different objectives, but the main gameplay involved solving puzzles and fighting enemies to make your way to the end which was completed by finding the warp star. In order to find Professor Theo, you (as Marina) had to make your way though sidescrolling levels that were contained within larger overworlds. While the game lacked detail with its sprite graphics and MIDI music, it still provided an overall fun experience with its interesting gameplay mechanics, anime-esque personalities and quirky storyline. Developed by Treasure and published by Enix (the former company that merged to become Square Enix) in Japan, Mischief Makers was a 2D, side-scrolling platform/puzzle game starring robotic maid Marina Liteyears, known as the Ultra-Intergalactic-Cybot G, and her search for her kidnapped Professor Theo on the planet Clancer.
